Scotiabank:

Redesigning the Credit Card Digital Experience

A person with dark hair and a pink shirt jumping and high-fiving another person with short hair and a blue shirt inside.

Role & Duration

Product Designer

Research, Synthesis, Ideation, Prototyping and Testing.

2019-2020

Overview

Scotiabank’s Credit Card division got several claims and negative reviews because users couldn’t understand the monthly statement, so the Design team was tasked with the goal of reimagining the Credit Card Statement experience based on a clear understanding of the needs and the role it plays for digital savvy Credit Card users.

Goal

Understand the role of the Account Statement in our customers' experience.


60%

Credit Card claims are related to information (or lack thereof) shown on the Account Statement.


Understanding the role it plays…

1

Which information is relevant to the users?

2

Beyond a Piece of Paper

3

Needs & Pains

Inquiring about which information is most useful for customers who use a credit card.
Think of the account statement as an integral part of a service

What is at the root of many of these complaints? What is telling us about the credit card experience?


10

User Interviews

2

SME Interviews


A large sheet of paper on a table filled with handwritten notes, diagrams, and colorful sticky notes, with two people writing and pointing at it during a brainstorming session.

Synthesizing data using Affinity Diagrams

A white table with colorful sticky notes and a large sheet of paper with handwritten notes and diagrams in red, green, and black ink. The sticky notes include messages such as 'Tendo mucho miedo' in pink, and orange notes with handwritten text in Spanish.

Journey Map

Flowchart illustrating the user journey of getting and using a credit card, with steps from meeting to making purchases, quotes about feelings, and opportunities for improvement.

Insights

1

Fear has become a fundamental sentiment in the use of a credit card. This constant in the credit card usage experience seems necessary to protect oneself from bad experiences or financial problems.

2

Interest rates and installments: If you don't understand them, it's better not to use it. It's something that is better to avoid. Resulting in partial incomplete credit card use.

3

Learning how to use my credit card depends solely on me. Users wanting to learn how to use their credit card rely solely on themselves. It is not directly related to the credit card user experience.

4

The timing of the account statement's arrival is arbitrary in relation to the customers' information needs. This diminishes its relevance. Its primary use appears to be for double-checking and verification purposes.

It’s like the sea: “I like it, but it can be dangerous, so we must respect it.
It’s like using a smartphone only for making calls
I use that one (referring to another banks Credit Card) because it’s the one that has given me the most ease to understand it.

Focus

Flowchart illustrating the proof of concept with three points: making credit card payments easier, facilitating informed payments, and providing clearer transaction information.

With four main modules:

Learning to use my credit card

Paying my Credit Card

Credit card expenses

Installment Purchases


Ideation

Co-creation Workshop

Participants, including designers, developers and stakeholders divided into teams of 4, had to turn these insights into opportunities, using How Might We’s as a prompt standalone solutions.

Two people standing in front of a whiteboard covered with various colored sticky notes, apparently discussing or brainstorming.

Here I’m helping teams cluster and prioritize their ideas, so they get to sketching!

Whiteboard with handwritten notes in Spanish about a project for clients, including concepts, descriptions, payment options, and illustrations, with some sticky notes on the top.

One of the teams idea designed to help users struggling financially and only meeting their minimum payment.


Prototyping + Testing

Low fidelity prototyping

Collecting all input from previous activities, we started prototyping.

Giving much emphasis on friendlier terminology, rich merchant meta data, installments simulation for financing purchases and easier to understand payment options.

Usability testing

Initial user test were not very promising as users could not complete simple tasks such as completing their monthly payment.

Users also mentioned there was no easy way to see their recent transactions and icons were not very self explanatory.

Study materials on a white desk include handwritten notes, printed mobile app wireframes, and several blue sticky notes with handwritten ideas or tasks.
Screenshots of a mobile app showing steps to calculate and pay a Visa Classic credit card bill, including options for total payment, minimum payment, or other amount, with a calculator interface and payment confirmation screens.

Flowchart showing the steps of research, ideation, and prototyping leading to a proof of concept.

Proof of Concept

1

Learning to use my credit card

Include an onboarding to teach our customers to use the product, this would show the first time you enter the credit card details and serves as a guide on how to properly use it. Users can come back to it at any time using a help button.
Helping users mitigate their fear when using their Credit Card.

Smartphone screen displaying a celebratory illustration of a man and woman giving a high five, with text in Spanish announcing the new Visa Signature card and options to start or skip.
Mobile app screen in Spanish about Visa Signature card, on red background with white text, including instructions to activate the card, where to buy, and points, with a red 'Continue' button at the bottom.
Mobile screen displaying a Visa Signature card balance with available line of credit, total credit limit, and monthly payments; showing a date marked in red and transaction details for May 24, including purchases and payments at a cafe and pharmacy.
Mobile screen showing a guide titled 'Lo que debes saber sobre tu Tarjeta Visa Signature' with sections on 'Seguros' and 'Ciclo de Facturación,' and a red 'Continuar' button.

2

Credit Card expenses + paying

User friendly communication using copy that our users actually understand was key here, this comes attached with translating banking terms and merchant names to a language our users can understand.
Providing greater detail, rich data, information and insights on how, when and how much they’re spending.

Screenshot of a mobile banking app showing expenses and payments on May 24th, with transactions including internet, credit card, coffee shop, and Uber rides, along with the amounts and times.
Mobile phone screen displaying a expenses tracking app in Spanish titled 'Consumos' with a red date indicator on May 24, showing various transactions such as coffee, Uber, and Quinoa Cafe, with amounts in Peruvian Sols.
Mobile phone screen displaying a travel visa setting app in Spanish, with a blue background, white text, a back arrow, and a red 'Continue' button at the bottom.
Mobile phone screen displaying a financial app with a bar chart of expenses in October, total spent S/ 5,132, and categories including supermarkets, gas stations, and bars/restaurants, with expenditures and percentages.

3

Installment Purchases

Giving deeper insights on how our users can take advantage of their credit card, such as using the installments payment, or using the 45 days to pay your balance interest free.

Highlighting these features helps users build confidence on using their Credit Cards.

Mobile phone screen showing a financial app with a red header and a keypad, prompting the user to input a purchase amount with options for currency in Peruvian Sol and US Dollars.
A mobile app screen shows a loan payment calculator with red header and white background. Displayed travel quote is 586.51 nuevos soles with 4% monthly interest. The calculator has a number pad for entering a purchase amount of 3000, with 6 installments, displaying currency options for soles and US dollars.

Adding value

1

First purchase

The proposed onboarding adds value to the user by using simple language to explain how a complex product works.

2

Using your Credit Card

Friendly communication, clear information about billing cycles, spending habits and payment options mitigate the fear associated with the product.

3

Taking full advantage

Having a built-in simulator would add value to the user by providing them with a clear view on how much they would end up paying if buying in installments.


Findings

1

Usability testing tasks and results

  1. View all purchases made on one establishment (100% success rate)

  2. Simulate a purchase in installments ( 84% success rate)

  3. Divide a purchase into installments (100% success rate)

  4. Pay credit card (100% success rate)

  5. Pay up installments in advance (84% success rate)

2

Installments section

For some users, there was some confusion with location and text around installment purchases.

It’s great that there’s a photo to remind me where I made the purchase; often, I don’t recognize the name.
Sometimes, you leave the store and think, ‘I should have bought it in installments.’ It would benefit me and give me peace of mind knowing that if I can’t make it this month, I can convert it into installments without having to call or go to the bank.

Looking back and reflections

This was without a very challenging yet rewarding project, working in an Agile environment, its not often when you have the privilege to properly go through the complete design process when you also have to deliver design work for the usual cadence. That came with lots of work, stakeholder management and back and forth with users, though all the hard work paid off, this project results were shared with the CEO of the organization, with positive feedback that led to this being prioritized in the product backlog.


Portfolio

  • Work at Zumba

    Become an Instructor Improvements | Case Study

  • Work at Scotiabank

    A selection of work I did at Scotiabnk